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Resident evil 4 best weapons11/6/2022 Ditman from GameFAQs for discovering the striker glitch (ditman), pota and torao for their groundbreaking runs from couple of years ago. atwyatt, on top of the TMP glitch, you've been awesome help and support from start to finish. nate for encoding my run and DJGrenola for the other stuff :p. Radix for founding this awesome site and mikwuyma for running it now. Also, it is 3:44 faster than the current record at Shin's site. This time I got 01:43:47, 7 minutes and 16 seconds faster than previously. Well that was until atwyatt found the TMP glitch and basicly forced me to redo my run. I was never really satisfied with that time but knowing how annoying it is to speedrun Resident Evil 4, I didn't improve it. The badly encoded second attempt (1:51) finished in December 2005 and eventually got on the site. First one (1:54) was done somewhere around October 2005 and never submitted. I wanna argue that the Riot Gun is a better choice for expert stop-n-pop players, but that the Striker has a real value for aggressive play if you want to just run up into a crowd and blast them all instead of picking them off before they get close to you.Īlso - don't sleep on the mine launcher once it gets its homing upgrade, it's hilarious for fucking around in new game plus.This is actually my third and most likely the last speedrun of RE4 with special weapons. I think that (outside of Blacktail vs Red9), the main *interesting* debate here is between the Riot Gun (super-fast handling, tight firing cone for lots of headshots, great at-a-distance damage that equals the regular Shotgun's "exclusive upgrade" damage numbers) and the Striker (takes up less space, does huge chunky damage, never reload, fires widely enough that it's great at saving your ass when you get surrounded). Obviously Broken Butterfly outclasses the Killer7 on nearly all fronts. TMP is an underrated gun - it starts off kinda shitty and not great for anything but setting up kicks, but later in the game melee becomes more viable *and* the TMP probably ramps up in the upgrades better than any other gun in the game.Īs for rifles, sure the bolt-action one looks cool and does higher damage per hit, but IMO not leaving the scope between shots is tactically significant enough to make the semiauto rifle the superior choice. Red9 is obviously 100% superior on the (casual headshot treadmill) Wii version, but I think with analog stick control it's about 50/50 with the faster handling Blacktail (I can pull off some enemy-stun crowd control WIZARDRY with that thing). The only time I use the TMP is when playing the mercenaries or Ada's gameplay and I have no other choice. Regarding the TMP, I hate this weapon and regard it as a waste of inventory space, so far I have needed to use it in the main campaign, even on a fresh run with just the default weapons and I plan on keeping it that way. Right, ERA, your turn, get in here and post your loadouts. Regarding the TMP, I hate this weapon and regard it as a waste of inventory space, so far I have never needed to use it in the main campaign, even on a fresh run with just the default weapons and I plan on keeping it that way. The Chicago Typewriter can easily cut a large crowd or a boss down to size in seconds and is far more controllable. The infinite launcher is more powerful but because of the recoil and having to line up a shot with the scope it is awkward, it's also by far one of the easiest way to get Leon and or Ashley killed due to the splash if the enemy or walls are too close when firing. This one is a personal choice, in practical terms the Striker is better, but I just prefer the look and feel of the Riot Gun.Ĭhicago Typerwriter. The handcannon is almost unusable because ammo is so rare for it until you upgrade it, even then it has massive recoil, so if you miss it can take a while before you can line up a second, which leaves the Broken Butterfly as the natural choice. The whole point of a magnum is firepower so I will take this over the Killer7 every damn day. That and the power of this weapon makes it my choice every time.īroken Butterly. The bolt action rifle cycling animations rules and so does the reload animation I never get tired of it, it is still my favourite reload animation to this day. I like to take my time line up each shot and make them count.īolt Action Rifle. I'll take that anyday over increased rate of fire, higher critical chances or insanely huge magazines. For me there can be only one choice here and that is the Red9, the power and accuracy of thing when the stock is installed top everything.
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